come with me, and you'll be in
a world of pure imagination.

 
 

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HUMAN INTERFACE DESIGNER at Apple
June 2021 - Present


My team of 14 designers and 2 managers designed and shipped the v1 of Adobe Substance 3D suite. Lead and communicated the suite’s product direction together with VPs, product and engineering directors.

Delivered new procedural asset workflows, HMD design patterns as well as ML tech transfer.

SENIOR DESIGNER MAANGER FOR 3D & IMMERSIVE at Adobe
June 2019 - June 2021


Bring hard and soft things together. Also created environmental and interactive art and puzzle design for Half Life Alyx VR.

█████████ at Valve
December 2018 - May 2019


LEAD PRODUCT DESIGNER at Oculus
July 2016 - September 2018

 

Lead design for Oculus Rift. Shaped and communicated product directions for touch controllers and new OS.

Design spatialised interaction framework to customise space, import use generated content, merge 2D content with 3D objects and real time social experiences. 

Previously design lead for Store, Explore and Gear VR Home - shipped the complete design overhaul with the new graphics engine. Drove productisation strategy for v1 launches. Art directed new environment initiatives. 


Lead design for Project Maestro - a mobile app for creatives to animate their design and illustrations with touch. Pitched with concept reels to exec. Created AE motion comp and interactive prototypes to collaborate and iterate with the engineering team. 

Designed cross-apps components - onboarding, layers and motion language. 

PRODUCT DESIGNER at Adobe
October 2014 - July 2016


PRODUCT DESIGNER at Palantir
October 2013 - October 2014

Designed and shipping v1 of core geo-spatial simulation product.

Visualise the connection between geo-spatial and temporal data. Prototyped ways for users to generate insights (collaboration and real time comparisons) using After Effects and Quartz Composer. Committed to front end code for visual specs.